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Devlog
Submission to MixJam 13
Phantom Hour (VR)
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Devlog
Post Jam recap
July 17, 2024
by
Asteria's Light Games
I need to get so much better at dev logs, I got so focused and lost in development that I missed out on two days completely and my log was very limited in the previous. But the jam is over, and it nee...
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Day 4-5
July 05, 2024
by
Asteria's Light Games
The last two days have been nothing but work. I haven't taken any time for documentation. Its been tough, and has destroyed my back sitting in that chair for 14 hours a day Four hours of work was just...
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Day 3
July 03, 2024
by
Asteria's Light Games
ABSOLUTELY HUGE DAY I have done so much today, its been exhausting but so worth it. I was just aiming to get some ghost foundations done, but I have done so much more. First, and most importantly the...
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Day 2
July 02, 2024
by
Asteria's Light Games
Day 2, I needed to create the ability to grab objects. This was a pain, and left me rebuilding all of the hand animations and physics I built yesterday. But now hands will not phase through objects, w...
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Day 1
July 01, 2024
by
Asteria's Light Games
For the first day my aim was really simple, make the basic VR set-up in unity. This is only my second time programming with Vr, and my first doing it for an actual game instead of just mindless experi...
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Game Idea
July 01, 2024
by
Asteria's Light Games
I have entered Mix Jam 13 , which I am going to use as an opportunity to finally use the headset I won in my last jam for aimed development. In this jam I had to use a generator to select my themes. L...
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