Day 4-5
The last two days have been nothing but work. I haven't taken any time for documentation. Its been tough, and has destroyed my back sitting in that chair for 14 hours a day
Four hours of work was just the get one of the ghosts to tilt properly. Its been tough
Headlines from the last 2 days:
The book is used to start the game, and start next wave
Ghosts now spawn In waves. Once a wave is cleared, the next wave can be started through the book.
Scavenger hunt rounds spawn scav items attached to ghosts, 3 of these items must be collected to finish the wave.
A new ghost, (temporarily named digger) hides underground, then slowly rises up before hiding back underground. It can be found by looking for a messy dirt patch, or a particle effect played just before it rises.
Lots of bug fixes
Files
Get Phantom Hour (VR)
Phantom Hour (VR)
VR Ghost Hunting game
Status | In development |
Author | Asteria's Light Games |
Genre | Shooter |
Tags | 3D, Ghosts, Virtual Reality (VR) |
More posts
- Post Jam recapJul 17, 2024
- Day 3Jul 03, 2024
- Day 2Jul 02, 2024
- Day 1Jul 01, 2024
- Game IdeaJul 01, 2024
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