Post Jam recap
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I need to get so much better at dev logs, I got so focused and lost in development that I missed out on two days completely and my log was very limited in the previous. But the jam is over, and it needed a few days to crumble under the pressure.
I put way too much pressure on myself near the end, the game was flooding my dreams. It was rough. But I am very proud of the progress I made.
I got a playtester just before submission, who reminded me of a mistake I always make. I assumed everything was intuitive just because *I* understood it, leaving him completely unsure of what he could do. So I took some time to make objectives and abilities a little clearer. I really need to get better at tutorials, accessibility is important to me and I need to make efforts to make that clearer in my design.
Files
Get Phantom Hour (VR)
Phantom Hour (VR)
VR Ghost Hunting game
Status | In development |
Author | Asteria's Light Games |
Genre | Shooter |
Tags | 3D, Ghosts, Virtual Reality (VR) |
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