Post Jam recap


I need to get so much better at dev logs, I got so focused and lost in development that I missed out on two days completely and my log was very limited in the previous. But the jam is over, and it needed a few days to crumble under the pressure. 

I put way too much pressure on myself near the end, the game was flooding my dreams. It was rough. But I am very proud of the progress I made.

I got a playtester just before submission, who reminded me of a mistake I always make. I assumed everything was intuitive just because *I* understood it, leaving him completely unsure of what he could do. So I took some time to make objectives and abilities a little clearer. I really need to get better at tutorials, accessibility is important to me and I need to make efforts to make that clearer in my design.

Files

Phantom Hour (Pc Vr) 56 MB
92 days ago
PhantomHour (Local Vr) 66 MB
92 days ago

Get Phantom Hour (VR)

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