Day 1


I finally came up with an idea for this jam that I actually like, after ignoring it for two months.

In short, you give a robot a note containing player written instructions to traverse and complete a level. I have a lot more to add throughout development, but that's the core idea.

I spent the first half of the day drawing some mock-ups for the player character, UI, Backgrounds and a level. I knew the aesthetic and art style I wanted, run down factory pixel art.

So I set up an empty 2d unity project. I want to make this for webgl so it can be played in browser, but thats a problem for future me. For now I just want to prototype the movement and base mechanics. I also created a github page to document all the techincal development as i go.

Basic movement was easy enough, so by the end of the first day I had a robot that could move forward, turn around and climb a ladder. It doesnt sound like a whole lot, but I am still getting used to working with unity so it feels like I have to learn the syntax again every time I open it.

I also mocked up some UI, and just as I started working on the backend the project crashed and I lost it all. So I decided to call it a day.


TDLR:

-Made the project

-Made movement

-Lost UI


For tomorrow:

-Make UI

Get Instructions Not Included

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