Day 11


Oops, all optimisations!


I have spent all day tidying up my own messes. No bug fixes, no new features just clean up. Without going into detail, I made me code look for the objects it needs instead of me having to tell it where to look. Which will save me a lot of time making levels.


I also made the camera pixel perfect, so everything is rendered as pixel art, and snaps to the grid cleanly. Its not much of a noticeable change outside of the stars, but hopefully later with animations it will make everything look very crisp.

I deserve a break.


TLDR:

-Its not even that long, just read it


For tomorrow:

-Chill out a bit.

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