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Devlog
Update 1.02
June 04, 2023
by
Asteria's Light Games
Just a quick update to the game almost a year after its release. I didn't make any major changes, I just wanted to fix known bugs and rebalance certain things. Brief changelog: -The big guy in the bac...
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Day 7
September 19, 2022
by
Asteria's Light Games
After taking a few day's to break, and leaving some time for a couple of people to play through the game, i responded to their feedback. The two pieces of feedback I got were there should be a pause s...
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Day 5-6
September 16, 2022
by
Asteria's Light Games
Very little was done since day 4 because not much was left to do. The biggest changes were cosmetic. I felt that the enemies, who I am now calling mascots instead of animatronics, had developed far en...
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Day 4
September 12, 2022
by
Asteria's Light Games
Day 4 was mostly just decoration. All the rooms, especially(Once I added them back) were very bare and boring to look at. All i had on hand from the imported packs were blood splatters and a few food...
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Day 3
September 11, 2022
by
Asteria's Light Games
Day 3 was a breeze. Most of today was spent just polishing things I had already made. Coding the final animatronic was really easy with the framework I had built up through the previous three, so took...
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Day 2
September 10, 2022
by
Asteria's Light Games
I started day 2 really unsure how to approach the Ai. I wanted to stick to OOP principles as much as possible, but without a clear idea of how to start, I spent a long time just considering what neede...
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Day 1
September 09, 2022
by
Asteria's Light Games
During the first day of development, I was very worried about some of the finer technical components I hadn't tried out before. I had no clue how to create a semi-fixed perspective that moves with the...
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