Day 3


Day 3 was a breeze. Most of today was spent just polishing things I had already made. Coding the final animatronic was really easy with the framework I had built up through the previous three, so took less than 5 minutes. I only made 1 Unique pose for the final animatronic, as it is rarely shown in strong light.

While at this point the game was functional(Ish), it lacked any real suspense. While decorating the map and adding individual lighting to each room, i figured a key problem was the amount of open space. Each room was so big, that it made the enemies look small. After adjusting the cameras and bringing in the walls, the player should now feel a lot more trapped inside.

A big part of today was decoration, I imported a few asset packs from the unreal store to help. This is when I ran into a whole new issue Texture streaming. I kept overloading the capacity. After changing the resolution of all the imported textures from 8K to 512, it seemed to stop being an issue. For now.

In testing, the lack of player feedback made it hard to know what was going on. So I 'ethically sourced' some sounds from FreeSounds.org. Adding these to the doors, buttons, abience, and animatronics to give the player a better idea of whats going on, and to hopefully freak them out a little.

I then went back to decorating and ran into another issue with the texture streaming. And as I'm writing this, I have no idea whats causing it.

Apart from that, a very productive day.

I'm sure i'll be shocked tomorrow when I remember I deleted all the floors. oops.

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