Day 1
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During the first day of development, I was very worried about some of the finer technical components I hadn't tried out before. I had no clue how to create a semi-fixed perspective that moves with the cursor. This turned out to be a lot easier than I had anticipated, using a timeline to move slowly towards the cursor's physical location.
My second fear was how the camera system would work, I found a very good tutorial that guided me through the process.
In my previous projects, I have found I tend to overuse casting, and have a very entangled dependency graph. To combat this, I taught myself how to use Delegates(Known as event dispatchers in Unreal). I adapted the camera tutorial with Event Dispatchers to clean up its dependency)
So far I have created the framework for the office, power system, and camera system.
I feel the lack of animation(As this is only a prototype) will hold this project back from having what made the original Five nights games special.
Get Five nights At ProtoType
Five nights At ProtoType
Short prototype five nights game
Status | Prototype |
Author | Asteria's Light Games |
Genre | Survival |
Tags | 2D, Five Nights at Freddy's, Horror, Prototype, Unreal Engine |
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