Day 1


During the first day of development, I was very worried about some of the finer technical components I hadn't tried out before. I had no clue how to create a semi-fixed perspective that moves with the cursor. This turned out to be a lot easier than I had anticipated, using a timeline to move slowly towards the cursor's physical location.

My second fear was how the camera system would work, I found a very good tutorial that guided me through the process.

In my previous projects, I have found I tend to overuse casting, and have a very entangled dependency graph. To combat this, I taught myself how to use Delegates(Known as event dispatchers in Unreal). I adapted the camera tutorial with Event Dispatchers to clean up its dependency)

So far I have created the framework for the office, power system, and camera system.

I feel the lack of animation(As this is only a prototype) will hold this project back from having what made the original Five nights games special.

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